Donkey Kong (1981 video game)
A pioneering platformer that introduced a damsel in distress narrative and popularized jumping mechanics.
Donkey Kong is a 1981 platform game developed and published by Nintendo for arcades. It is the first game in the Donkey Kong series and Mario's first appearance in a video game. The game was created to salvage unsold arcade cabinets following the failure of Nintendo's Radar Scope (1980) and was designed for Nintendo of America's audience.
- Released
- 1981
- Developer
- Nintendo
- Publisher
- Nintendo
- Genre
- Platform game
- Designer
- Shigeru Miyamoto
- Chief Engineer
- Gunpei Yokoi
- Platform
- Arcade
Lore & Background
Donkey Kong was developed to repurpose unsold Radar Scope cabinets. Hiroshi Yamauchi, Nintendo's president, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from 'Beauty and the Beast' and American media such as Popeye and King Kong, Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. Ikegami Tsushinki was subcontracted for most of the development.
Reader's Guide
Donkey Kong is regarded as one of the most important games of the golden age of arcade video games and one of the greatest video games of all time. Its success positioned Nintendo for market dominance during the 1980s and 1990s. The game debuted Mario, who became Nintendo's mascot and one of the world's most recognizable characters. It was mass-marketed through a wide range of products, including breakfast cereal, toys, and television cartoons. The game has been frequently referenced in popular culture and subsequent video games, and maintains an active high score competition. Donkey Kong was the most complex arcade game released at that point, using graphics for characterization, including cutscenes to illustrate a plot, and integrating multiple unique stages into the gameplay. It pioneered the platform genre before the term existed, is the first to feature jumping, and is one of the first video games with a damsel in distress narrative, after Sheriff.
Did You Know?
- Donkey Kong was created to salvage unsold arcade cabinets following the failure of Nintendo's Radar Scope (1980).
- While Donkey Kong popularized jumping in platform games, earlier titles like Space Panic featured climbing and jumping-like actions, so the claim of being the absolute 'first' is contested.
- The kill screen on level 22 is caused by a timer overflow bug that makes the level impossible to complete, killing Mario after a few seconds.
- Universal City Studios unsuccessfully sued Nintendo, alleging that Donkey Kong violated its trademark of the King Kong franchise.
Origins: A Salvage Operation That Became a Landmark
Donkey Kong was born out of corporate necessity rather than creative ambition. After Nintendo's 1980 title Radar Scope failed to find buyers, the company was left with a backlog of unsold arcade cabinets. President Hiroshi Yamauchi needed a way to repurpose that hardware and assigned the rescue project to Shigeru Miyamoto, who had never designed a video game before. Miyamoto drew on a mix of influences—Beauty and the Beast, the Popeye cartoons, and the King Kong film franchise—to craft a narrative about a giant gorilla abducting a woman from a construction site in New York City. He worked alongside chief engineer Gunpei Yokoi to build what was, at the time, the most technically ambitious arcade game on the market. The result introduced animated cutscenes, character expression through graphics, and a multi-stage structure that had no real precedent in the medium. What began as a salvage operation to clear out dead inventory became the foundation of an entire franchise and a new genre.
Gameplay: Pioneering the Platform Genre
At the time of its 1981 release, Donkey Kong was the most complex arcade game ever produced. It featured four distinct single-screen stages—representing 25, 50, 75, and 100 meters of a construction structure—each with its own mechanical challenge: dodging barrels on crooked girders, navigating conveyor belts carrying cement pans, riding elevators past bouncing springs, and removing rivets to topple the gorilla. The game was the first platformer to incorporate jumping as a core mechanic, requiring players to leap over gaps, obstacles, and incoming projectiles. Scoring was layered, rewarding players for hammering objects, collecting items like hats and purses, removing rivets, and beating a steadily shrinking bonus timer. Players began with three lives, with an extra one granted at 7,000 points. Difficulty escalated as levels repeated, with Donkey Kong hurling barrels faster and at diagonal angles. A notorious programming flaw at the 130th stage—colloquially called the kill screen—would terminate Mario after just a few seconds, effectively capping the game's playable depth for decades.
Commercial Triumph and Legal Battles
Despite initial skepticism from Nintendo of America's own staff, Donkey Kong became a financial juggernaut. It topped the revenue charts in Japan for 1981 and in the United States for 1982. The game's reach extended far beyond arcades: a Game & Watch handheld version sold eight million units, and a licensed Coleco home-console cartridge moved six million copies. A later port to the Famicom and NES—hardware specifically engineered to mirror the arcade cabinet's capabilities—helped introduce Japanese video games to Western households. In total, the various ports surpassed fifteen million units sold worldwide. The game's popularity also attracted legal trouble: Universal City Studios filed a lawsuit claiming Donkey Kong infringed on its King Kong trademark, though the suit was ultimately unsuccessful. Meanwhile, numerous competitors produced unauthorized clones of the game, sidestepping royalty payments entirely. The commercial success cemented Nintendo's trajectory toward the market dominance it would enjoy throughout the 1980s and 1990s.
Cultural Legacy and the Birth of an Icon
Donkey Kong is widely regarded as one of the defining titles of the arcade golden age and a landmark in video game history. It introduced the world to Mario—originally called Jumpman in early releases—who would go on to become Nintendo's global mascot and one of the most recognizable fictional characters on Earth. The game also established the damsel-in-distress narrative template that would echo through countless titles for decades. Its cultural footprint expanded well beyond the screen: Nintendo mass-marketed the franchise through breakfast cereal, toy lines, and animated television cartoons. The title has been referenced repeatedly in popular culture and in subsequent video games, and it still sustains an active high-score competition community. As the first entry in the Donkey Kong series and the first video game appearance of Mario, it occupies a singular place in gaming history—a 1981 arcade cabinet that reshaped the industry's creative and commercial landscape.
More in Classic Video Games 1-24
Elsewhere in the Classic Video Games universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
