Asteroids (video game)
A 1979 arcade shooter that defined vector-graphics gameplay.
Asteroids is a 1979 multidirectional shooter video game developed and published by Atari, Inc. for arcades. It was one of the first major hits of the golden age of arcade games, selling tens of thousands of cabinets and influencing numerous later titles.
- developer
- Atari, Inc.
- release_year
- 1979
- genre
- Multidirectional shooter
- platform
- Arcade
- designers
- Lyle Rains and Ed Logg
- known_for
- Vector display, physics-based gameplay, widespread influence
Lore & Background
Asteroids was conceived by Lyle Rains and programmed by Ed Logg, using hardware developed by Howard Delman that was previously used for Lunar Lander. The game was inspired by Spacewar! and Computer Space, and its origin is tied to a prototype called 'Asteroids' or 'Space Rocks'. The physics model, control scheme, and gameplay elements were derived from these earlier titles. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. The player controls a triangular ship that can rotate, fire, thrust, and enter hyperspace. Each level starts with large asteroids that break into smaller, faster pieces when shot. Flying saucers appear periodically, with the small saucer firing accurately at the player. A notable exploit allowed players to 'lurk' near the screen edge opposite a saucer, shooting across the boundary to accumulate points indefinitely. Atari later issued a revised ROM (rev 2) that patched this exploit.
Reader's Guide
It proved popular with players and influential with developers, directly affecting games such as Defender and Gravitar. The game's vector graphics, physics-based movement, and wrap-around screen became hallmarks of the era. Its success prompted Atari to refine its testing procedures after the lurking exploit caused revenue loss for arcade operators. Asteroids remains a touchstone of early video game design, demonstrating how simple mechanics and precise controls could create enduring appeal.
Did You Know?
- Asteroids was inspired by Spacewar! and Computer Space, and its origin is tied to a prototype called 'Asteroids' or 'Space Rocks'.
- The game slows down when the player collects 50–100 lives because the code continues trying to draw them even off-screen.
- Saucers cannot aim across a screen boundary, enabling a 'lurking' exploit, though Atari later released a revised ROM (rev 2) to patch it.
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